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A photo of Max Glenister

UX Design, UI Design & Front-end Development. Technically a cyborg.

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Max Glenister

Rise of the Triforce
During the rapid technological advancements of the early 1990s, the video game industry was on the cusp of a massive addition - another dimension. With console shenanigans like the Super FX chip giving players a taste of 3D, hype was at an all-time high. But the games released for home consoles were nothing compared to what arcade developers were capable of doing. By employing gigantic budgets and cutting-edge hardware, the arcade gave players a chance to see the future, today. But the future eventually arrived with the launch of the 5th generation of consoles. All of a sudden, the revolutionary 3D hardware features that were once exclusive to arcades were now available in home consoles. Without next-generation hype pushing players into the arcade, powerful but expensive arcade machines were no longer sustainable to develop. The industry adjusted by moving toward more cost effective solutions, with many turning to the inexpensive, already proven 3D-capable hardware available in 5th gen home consoles. Rather than turning around the decline of the arcade, the cheaper hardware may have helped accelerate it. There were fewer unique experiences to pull players into the arcade, and previous hit exclusives were now seeing high quality home console ports that allowed them to be enjoyed without munching quarters. When the 6th generation arrived with the Dreamcast and the PlayStation 2, many arcade stalwarts waved the white flag and started to shift their arcade divisions to home console projects, with mixed success. Sega was among those hit hardest by this era. They produced some of the greatest arcade thrills of the 1990s and enjoyed massive success in the home console market with the Sega Genesis/Mega Drive. But a string of mistakes and miscalculations combined with the slumping arcade industry sent them to the brink of bankruptcy. By 2002, the Dreamcast had been soundly defeated by the launch of the PlayStation 2, and Sega began porting some of their hits to their former rivals' hardware just to stay afloat. The home market was lost, but the languishing arcade scene presented Sega with an opportunity. They still had legendary arcade development teams, and if Sega could leverage them to produce a wave of arcade hits, they would be in a position to dominate a new era of arcades when most others were changing gears. There was just one problem: Sega didn't have the resources that they once did. If they were going to do this, they needed some help. And so they did something that would have been considered unthinkable just five years prior. Sega teamed up with Nintendo to develop a GameCube-based arcade platform. Bolstering their ranks was Namco, another coin-op stalwart with tons of arcade veterans. Three companies, one mission: Triforce.

Max Glenister

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Max Glenister

Oat is an ultra-lightweight HTML + CSS, semantic UI component library with zero dependencies. No framework, build, or dev complexity.

Max Glenister

Archive Archaeology — Max Glenister
I was talking to someone about foobar2000 and how prolific I’d been in the customisation scene back in the day. I knew I’d written up a detailed config somewhere, with screenshots and everything, but the domain was long gone and I hadn’t thought about it in years. On a whim I punched moglenstar.net into the Wayback Machine and there it was, cached HTML from a site I’d let lapse almost two decades ago. That led to more searching. The earliest post on this blog used to be from October 2010. I knew there was older stuff out there, on domains I’d moved away from, but I’d assumed it was just gone. It wasn’t. I ended up recovering 117 posts stretching back to January 2004, along with 348 archived comments, 81 images, and enough CSS nostalgia to make me wince.

Max Glenister

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Max Glenister

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Max Glenister

Using emoji to bypass FRP on a decade-old tablet — Max Glenister
I recently picked up two Pixel C tablets from a seller on eBay, along with the magnetic keyboard. One tablet had a cracked screen but worked fine and wasn’t locked. The other was cosmetically perfect but the display was completely black. I figured between the two I could end up with at least one working tablet.

Max Glenister

hl2
Rad-Therapy II - port of Half-Life 2 to Nuclide.

Max Glenister

It's all a blur
If you follow information security discussions on the internet, you might have heard that blurring an image is not a good way of redacting its contents.

Max Glenister

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Max Glenister

Max Glenister

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Max Glenister

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Max Glenister

Downgrading the OnePlus 7 Pro for LineageOS — Max Glenister
I’ve had a OnePlus 7 Pro sitting in a drawer for a couple of years. I used it from 2019, found it too big, got a Pixel 5a, and now I’m on the Pixel 7a. The usual thing, fiddling with an old gadget that’s been kicking about doing nothing. It’s a nice phone with nice features. Shame it’s stuck on such an old version of Android. Time to get LineageOS on there.

Max Glenister

Microsoft Has Killed Widgets Six Times. Here's Why They Keep Coming Back.
30 years of Windows widgets - from Active Desktop to the Widget Board. Six implementations, six deaths, and the scar tissue that shapes the platform you'd build on today.

Max Glenister

Phantom Obligation
Why RSS readers look like email clients, and what that's doing to us.

Max Glenister

ISOCOASTER — Theme Park Builder
Build the ultimate theme park with thrilling roller coasters, exciting rides, and happy guests!

Max Glenister

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Max Glenister

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Max Glenister

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A Crisis comes to Wordle: Reusing old words!
A few days ago, The new York Times (owner of Wordle) announced that from 2 February it would start reusing some words from previous years. Their announcem...

Max Glenister

Adventure Game Studio
Join our vibrant community to create, play, and share adventure games. Unleash your creativity and explore adventure games by fellow creators!

Max Glenister

Max Glenister

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Max Glenister

Frame of preference
A story of early Mac settings told by 10 emulators.

Max Glenister