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Max Glenister

Game Genie Retrospective: The Best NES Accessory Ever Was Unlicensed
For an unlicensed game accessory, the Game Genie sure casts a long shadow. It reshaped the games we already owned—and had a profound effect on copyright law.

Max Glenister

There oughta be a bullet time video booth.
For my cousin’s wedding I did not make a photo booth but a video booth. - With an array of DSLRs to create a bullet time effect. Click the image to see the video on youtube.com. Since this is a very visual project, you should really watch the video. This blog post contains the same info with more details, but those details are probably only relevant if you really want to recreate this project, which is not an easy thing to do.

Max Glenister

New colors without shooting lasers into your eyes
Can optical illusions take you outside the human color gamut?

Max Glenister

MacPaint Art From The Mid-80s Still Looks Great Today

MacPaint Art From The Mid-80s Still Looks Great Today
40 years later and the art people painstaking made in MacPaint on their little Macs still amazes me.

Max Glenister

LisaGUI
A Lisa-themed Graphical User Interface

Max Glenister

neat!

SVGs that feel like GIFs
The moving image below is only 49Kb and has an incredibly high resolution. It's similar to a GIF but instead of showing moving images, it shows moving SVGs!

Max Glenister

macOS Icon History — Basic Apple Guy
Documenting the evolution of macOS system icons over the past several decades.

Max Glenister

TrinketOS is a pixel retro-style launcher and system shell for Android-based handhelds, crafted for explorers who want their device to feel like a personal terminal, adapted for a small horizontal screen and controller, not a recycled phone UI.

TrinketOS
TrinketOS is a pixel retro-style launcher and system shell for Android-based handhelds

Max Glenister

ambient.garden is an experiment that started with the question: can a composition be organized in space rather than time? Can it be experienced in space by the listener? To explore this concept, all the sounds and graphics were entirely generated from open source code. The sounds of ambient.garden were assembled and grown into a music album, A Walk Through the Ambient Garden, also open source.

ambient.garden
An Algorithmic Audio Landscape
GitHub - pac-dev/AmbientGarden: An Algorithmic Audio Landscape
An Algorithmic Audio Landscape. Contribute to pac-dev/AmbientGarden development by creating an account on GitHub.
GitHub - pac-dev/AmbientGardenAlbum: An Open Source Music Album
An Open Source Music Album. Contribute to pac-dev/AmbientGardenAlbum development by creating an account on GitHub.

Max Glenister

Awesome 🙌

Snow emulates classic (Motorola 680x0-based) Macintosh computers. It features a graphical user interface to operate the emulated machine and provides extensive debugging capabilities. The aim of this project is to emulate the Macintosh on a hardware-level as much as possible, as opposed to emulators that patch the ROM or intercept system calls.

It currently emulates the Macintosh 128K, Macintosh 512K, Macintosh Plus, Macintosh SE, Macintosh Classic and Macintosh II.

Snow | Classic Macintosh emulator
Classic Macintosh emulator - About

Max Glenister

Inky Frame — Simon Cooksey Blog
Simon's Blog, with personal projects and some academic musings.

Max Glenister

🃏

Balatro for the Nintendo E-Reader
What if the best game of 2024 came out on an old, obscure and weird platform?

Max Glenister

How Close to Black Mirror Are We?
Black Mirror episodes, technology analysis, and real-world progress. See which dystopian futures are becoming reality.

Max Glenister

Max Glenister

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Max Glenister

Foam is a personal knowledge management and sharing system inspired by Roam Research, built on Visual Studio Code.

Foam
A personal knowledge management and sharing system for VSCode

Max Glenister

☕❤️

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Max Glenister

🤯

Odyssey—Interactive Video
A research preview of AI video you can both watch and interact with in real-time.

Max Glenister

Why the Original Macintosh Had a Screen Resolution of 512×342, and not 512×384 as One Might Expect

Why the Original Macintosh Had a Screen Resolution of 512x342, and not 512x384 as One Might Expect - 512 Pixels
Many classic Macs came with — or supported — displays running at 512×384 pixels, but many compact Macs, ranging from the original 1984 machine up through 1991’s Macintosh Classic II had built-in CRTs running at 512×342 pixels. That covers all black-and-white compact Macs with a 9-inch screen. The later Color Classic and Color Classic II […]

Max Glenister

CSS Minecraft
A Minecraft clone made with pure HTML & CSS – no JavaScript.

Max Glenister

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Max Glenister

Making Video Games in 2025 (without an engine)
Thoughts, tools, and libraries I use to make games

Max Glenister

90s.dev: A retro-inspired web platform that combines modern web technologies with a nostalgic 1990s aesthetic, offering developers a collaborative environment to build, share, and run browser-based game development tools and applications.

Max Glenister

About Asteroids, Atari's biggest arcade hit

About Asteroids, Atari's biggest arcade hit
After the breakout success of Space Invaders in 1978, Atari was no longer the hot game maker.

Max Glenister

Palette lighting tricks on the Nintendo 64